Degrees

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AART 104 Principles of Animation IHours: 3

This course is an introduction to the mechanics of animation and the elementary components of motion. Hand-drawn techniques such as inbetweening and simple movements will be used to give the student experience in this medium and to equip them with skills to be applied in computer animation. Lab fee 6 will be assessed for this course.

AART 106 Principles of Animation IIHours: 3

This course is designed to broaden the student’s experience of walk and run cycles through the incorporation of personality and attitude into their characters. Lab fee 6 will be assessed for this course.

AART 108 Introduction to 3DHours: 3

This course will cover the basics of creating and manipulating assets in the 3D computer environment. The course is an introduction to basic modeling, rigging, animating, texturing, lighting, and rendering. It is designed to prepare students for further exposure to 3D work in Animation and Interactive Media. Lab fee 12 will be assessed for this course.

AART 212 Storyboarding and PrevisualizationHours: 3

This course is constructed to give animation and film students the ability to effectively communicate ideas in a preproduction setting. Presentation quality and clarity are emphasized. The course will also cover traditional and experimental plot and structure issues. Lab fee 10 will be assessed for this course.

AART 216 Character Animation IHours: 3

This course focuses on the fundamentals of animation through the exploration of body attitudes, classic actions, and facial expressions. The course will give students a better sense of what is needed to communicate thought and emotion. Lab fee 12 will be assessed for this course.

AART 218 Character Animation IIHours: 3

This course furthers the animation student’s skills with the addition of dialog based performances. The course seeks to combine the principles of facial expression and dialogue timing to create believable characters. Lab fee 12 will be assessed for this course.

AART 242 Character DesignHours: 3

This course teaches students the process of designing characters through the development of personas, character packs, modeling, texturing, and rigging. Character development includes extensive research, drawing matrices of character elements, settings, and accessories. Special emphasis will be placed on modeling for effective body and facial rigging for animation. Lab fee 12 will be assessed for this course.

AART 244 Solid ModelingHours: 3

This course deals with product modeling which describes most mechanical or generally nondeformable objects. This course will cover all surface types, their uses, and a complete understanding of modeling and the relationship between geometry, shading, and lighting technologies. Lab fee 12 will be assessed for this course.

AART 256 CompositingHours: 3

Node-based compositing for live action and computer graphic film-making enhances source material with time based image manipulation. Concepts in tracking, retouching, color correction, camera stabilization, automated and manual matting, layering, and effects generation are addressed. Lab fee 12 will be assessed for this course.

AART 265/465 Topics in AnimationHours: 1-3

This course is designed to be an access point to a broad variety of subjects in animation. May be repeated with permission. Lab fee 12 will be assessed for this course.

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Student Quote:

You may think of yourself as a blank piece of paper, but you're not — Jeff Andvik (Graphic Design Graduate).